Skip to content
Classes Factions Maps Conquest The Valdris Raid Roadmap Chronicle FAQ Community Support on Ko-fi Play Now
A Free Browser PvP Arena The seal of Mystvale — a black-sun eclipse ringed in gold.

MYSTVALE

Pick a faction. Fight for it.

Play Free Watch Trailer
Tonight's Chronicle ·  souls in the arena ·  in queue
12 Unique Classes Four factions, three champions each. Every one rewrites a rule of engagement.
Ranked 1v1 to 5v5 Server-authoritative. Iron through Mythic. No host advantage, ever.
No Download Required Open the page. Pick a class. Fight. Works on any device and any browser.
12 Classes
4 Factions
9 Battlegrounds
7 Rank Tiers
Free Forever

WHAT IS MYSTVALE

Mystvale is a free, browser-based PVP arena by Orivex Systems, built by one developer. No downloads, no installs — just open the page and fight. Twelve classes across four warring factions, nine battlegrounds, a full competitive ranked ladder from Iron to Mythic, and game modes from 1v1 to 5v5 Warband, a 3v3 Conquest objective mode, plus a cooperative boss raid.

Every class plays differently. Every match feels different. The ranked system is fully server-authoritative — no host advantage, no exploits, just skill. And it all runs in your browser, on any device.

"The best browser PVP game ever made. We're getting there — one patch at a time."

Mystvale is set in the world of Indithar, a fictional fantasy setting. Its peoples, beliefs, powers, magic systems, and cosmology are part of the story world and are not intended as religious claims about reality.

Play Free
Meet the Twelve Champions
Warrior
Archer
Sentinel
Lich
Rogue
Necromancer
Paladin
Divine Mage
Inquisitor
Warlock
Axeman
Hexblade

THE OFFICIAL TRAILER

A minute of pure gameplay — four factions, twelve champions, the new 3v3 Conquest mode, and one raid king. Click to begin.

HOW YOU PLAY

Solo ranked climb, team Warbands, the new 3v3 Conquest objective mode, or private custom rooms — every mode, always free.

Ranked 1v1

Climb from Iron to Mythic. Server-authoritative — no host advantage, no luck. Pure skill.

→ Play

Warband 2v2–5v5

Build a party, queue together, fight as a unit. Up to five players per side. Full server sim.

→ Play
NEW

Conquest 3v3

Hold three control points across a huge team battleground — with jungle camps, a stealable world boss and a relic shop in between. Domination, not deathmatch.

→ Play

Custom Lobbies

Create a room, share the code, invite anyone. Public lobby browser included. No limits.

→ Play

CHOOSE YOUR FIGHTER

Twelve champions, three per faction. Each has a passive that rewrites a rule of engagement. None is a remix.

Warrior
Human Bruiser
IRON SKIN — 8% dmg reduction

"Outlast everyone. Then outlast them again."

Archer
Human Ranger
PREDATOR — post-Roll next attack +40% dmg

"The gap between us is exactly where you die."

Lich
Undead Controller
SOUL DRAIN — killing blow heals 20 HP

"You were dead the moment I understood you."

Rogue
Undead Assassin
SHADOWSTRIKE — attacks from behind +40% dmg

"Strike from the dark. They never see it coming."

Paladin
Celestial Tank
HOLY GROUND — SANCTUM cast heals 20 HP instantly

"Restraint is not weakness. Ask anyone who's faced my wrath."

Divine Mage
Celestial Artillery
ARCANE FOCUS — each basic hit gives +4 ult charge

"Every hit charges the end of this fight."

Warlock
Demon Caster
DARK PACT — 30% of damage dealt → ult charge

"I will pay any price. I intend to survive long enough to enjoy it."

Axeman
Demon Berserker
BLOODTHIRST — killing blow heals 20 HP

"The rage doesn't stop. Neither do I."

Inquisitor
Celestial Marker
JUDGMENT — +20% damage to your marked targets

"Stack judgment. Bring it down."

Sentinel
Human Duelist
BULWARK — low-HP hits grant stacking shield charges

"The wall that punishes the charge."

Hexblade
Demon Duelist
PARASITE — heal 30% of damage dealt to tethered target

"Pick a victim. The contract is signed."

Necromancer
Undead Summoner
REANIMATE — every kill raises a 6s temporary skeleton

"You will not fight alone. You will not fight outnumbered."

FOUR FACTIONS. ONE ARENA.

Each faction has a philosophy. Each philosophy shapes how its champions fight. Pick the truth you believe in.

Endurance · Formation · Precision

Human

The Iron Covenant

"I don't need chaos. I outlast you."

We stand.
Enter the Iron Covenant →
Knowledge · Decay · Execution

Undead

The Hollow Court

"You were dead the moment I understood you."

We transcend.
Enter the Hollow Court →
Judgment · Control · Purity

Celestial

The Divine Order

"You mistake restraint for kindness."

We judge.
Enter the Divine Order →
Corruption · Aggression · Momentum

Demon

The Abyssal Pact

"I will pay any price — I intend to survive long enough to enjoy the reward."

We take.
Enter the Abyssal Pact →

SEVEN ARENAS. SEVEN THREATS.

Every banner here hangs the arena exactly as it renders in game — captured from the running client, not painted for the brochure. Terrain and hazards rewrite the fight each time. Two more — the vast team battlegrounds of Conquest — hang in their own hall below.

The Ruined Courtyard as it renders in game — a stone arena of broken pillars and braziers around a central rune circle

Ruined Courtyard

The proving ground. Open space, symmetric pillars, no hazards — pure mechanics.

Standard Survey the Courtyard →
The Sacred Temple as it renders in game — a gilded altar under braziers, ringed by pillared corridors

Sacred Temple

Tight corridors and choke points. Melee owns the close; ranged must own the angles.

Tactical Survey the Temple →
The Frozen Arena as it renders in game — cracked ice sheets and a cluster of glowing blue crystals

Frozen Arena

Ice cuts traction by 75%. Every dash, knockback and stray step carries too far.

Ice Hazard Survey the Frozen Arena →
The Infernal Pit as it renders in game — molten lava pools burning through a black obsidian floor

Infernal Pit

Lava veins cross the floor — 3 damage every 300ms. Positioning is the whole fight.

Lava Damage Survey the Infernal Pit →
The Crucible as it renders in game — violet storm crystals and glowing sigils inside the closing storm wall

The Crucible

A storm closes from every side. Hold the centre or bleed 4 a tick until nothing is left.

Shrinking Zone Survey the Crucible →
Embergrave as it renders in game — a burning funeral pyre and headstones over pulsing buried cinders

Embergrave

Buried coals breathe: 1.5s blazing, 2.5s dormant. Dash on the beat or burn for it.

Pulsing Cinders Survey Embergrave →
The Verdant Spire as it renders in game — moss-lit ruins and glowing growth in the wind-swept green

Verdant Spire

Steady wind pushes you every frame. Projectile lanes drift, knockbacks compound.

Wind Currents Survey the Verdant Spire →

REAL FOOTAGE · FOUR FACTIONS

Recorded straight from the game. No edits. No cinematics. Just the combat.

Iron Covenant Warrior · Slash
Hollow Court Lich · Orb
Divine Order Paladin · Smite
Abyssal Pact Axeman · Cleave

CONQUEST · HOLD THE LINE

The newest way to fight — a 3v3 objective mode where ground is everything. Capture, hold, and break their warband.

Live Footage Conquest 3v3 · Riftway Hollow
New Mode · 3v3 Domination

Form a party of three, pick Conquest, and the queue drops your warband onto a vast lane-built battleground. Three control points sit between the bases — each its own sticky tug-of-war. Hold more than the enemy and your score climbs; the first warband to break the threshold takes the round.

It rewards rotation and map-sense over raw aim — overcommit to one point and you lose the other two. And the points are only half the map: neutral camps, a world boss and a contested boon all sit in the space between them. Same fully server-authoritative simulation as ranked: no host advantage, no exploits, free. New to it? Drill the mode solo against bots first.

I Capture II Hold III Dominate
Play Conquest
Two Team Battlegrounds · shown as they render
Riftway Hollow as it renders in game — the rift-torn hollow between the three lanes, seen from above.

Riftway Hollow

Three lanes, three hearts — hold the Rift at the center and the flanking spires to break their warband.

Center-swing · 3 points
The Warroad as it renders in game — the scorched siege road between the fortified holds, seen from above.

The Warroad

Three holds, one road — seize your share and deny their rotation. Mind the cinders in the gaps.

Split-push · 3 points
The Contested Ground

Three points decide the score. What sits between them decides the fight.

A pack of spectral wraith-hounds guarding a bone-strewn shrine in a fog-filled hollow.

The Jungle of the Hollow

Neutral camps prowl the hollows off-lane. Clear one and it pays out Warspoils to your whole warband — and a personal boon to whoever lands the kill. Farming them is the human's edge; the bots won't.

Warspoils · Personal boon
A colossal crowned undead war-tyrant wreathed in violet soul-fire, rising over a ruined rift arena.

The Epic

Ninety seconds in, a tyrant wakes at the heart of the map — telegraphed slams, a phase break at half health, and adds. The team that lands the killing blow takes the Mantle: more damage and faster scoring. Which means it can be stolen out from under you on the last hit.

The Mantle · Stealable
A font of golden light erupting from a rune-carved stone basin amid the wreckage of a battlefield.

The Sovereign Wellspring

Late in the match a font of raw power arms at the centre of the map. Hold it uncontested and it grants your entire team a standing boon. Nobody wins a long Conquest without deciding what to do about it.

Late game · Team-wide

CLIMB THE LADDER

Seven tiers. Two legendary milestones at the summit. Every match is a step forward — or proof of how far you've come.

Iron Start here
Bronze
Silver
Gold
Platinum
Diamond
Master
Grandmaster 250 LP
Mythic 500 LP

Ranked queue is fully server-authoritative — identical simulation for both players, no host advantage, no exploits.

Play Free

THE HALL BETWEEN BATTLES

A browser game that doesn't feel like one. Every screen is a lit room you walk into — and your champion is standing in it.

The Runic War Hall — the game's home screen, with the player's champion standing on a lit dais between faction banners.
The Runic War Hall

Home is a hall, not a menu. Your champion stands on the dais under their order's banner, with the vault, your loadout, your deeds and the Valdris raid all one step away.

The Hall of Champions — the champion select screen, showing the roster colonnade, the chosen champion on a dais, and their full ability list.
The Hall of Champions

Choose from a lit colonnade — every ability, cooldown and passive laid out before you commit.

The Battle Portal — the mode select screen, framed by a glowing rune ring, listing every game mode.
The Battle Portal

Every mode behind one gate — ranked, Warband, Conquest, private lobbies, or training with no stakes.

THE WORLD OF MYSTVALE

n age ago, a kingdom of scholars tried to outwit death — and tore the world open instead.

Their great working held, and it failed. Death was undone for them; a wound was opened in everything else. Through that rift poured the hunger that became the Abyssal Pact, and the scholars who tore it were left preserved, sleepless and cold — the Hollow Court. From that day the world has been bleeding, and slowly fading, ever since.

Four orders rose to answer the long unmaking, and none of them agree. The Iron Covenant holds that survival is the only proof worth having — they have buried their dead and rebuilt their walls more times than their chroniclers can count. The Hollow Court keeps the long view, certain that only patience and kept knowledge can mend what was broken. The Divine Order descended to correct it — radiant, exacting, merciful to no one. And the Abyssal Pact decided the question itself was a waste of time, and simply takes what it wants.

Four orders. Four answers. No compromise.

The Arena was raised because the wars never end. Here they are settled in the open — twelve champions, one ground, and victory the only currency that counts. Every match is the war in miniature. Every fall is an argument.

Human — We stand. Undead — We transcend. Celestial — We judge. Demon — We take.

A NEW ENEMY APPROACHES

The arena is the proving ground. Beyond it, something older waits.

Live Now · Server-Authoritative Co-op · 1–8 Players

Valdris, the Hollow Sovereign

"Forgotten king of death. He will not be stopped by one champion." Six chambers. Three phases. A regal undead monarch who summons spectral courtiers, marks champions with a crown of judgment, and treats every party member as a separate opportunity. Bring up to seven allies and survive the Court of Withered Crowns — or fall to it.

  • Chambers6
  • Phases3
  • Party1 – 8
  • HazardsNecrotic · Spectral
  • LootAuras · Titles
  • ServerAuthoritative
Challenge Valdris

THE PLAN

Where we are. What's being built. Where this goes.

Shipped 27
Live now. No paywall.
  • 12 champions — 3 per faction, perfect symmetry
  • Iron → Mythic ranked ladder (Grandmaster + Mythic at 250 / 500 LP)
  • 1v1 Ranked Queue — fully server-authoritative
  • Warband 2v2 → 5v5 party queue
  • Conquest 3v3 — LoL-style Domination objective mode
  • The Jungle, the Epic + the Sovereign Wellspring — neutral camps, a stealable world boss, a contested boon
  • The Reliquary — in-match relic shop bought with Warspoils earned in the fight
  • Two team battlegrounds — Riftway Hollow + The Warroad
  • 9 battlegrounds — 7 hazard arenas + 2 team maps
  • Combat overhaul — WASD aim-decoupled movement, 12 class resources, earned crits + burst cap
  • Tier-3 mastery — a rule-rewriting perk for every class
  • Loadouts + keystones — tune each champion's kit, ranked counter-draft
  • Ranked normalization — ranked runs on base kits, so the ladder is skill, never spend
  • Co-op boss raid vs Valdris — server-authoritative, 1–8 players
  • Full audio pass — voiced Valdris, battle herald, per-class SFX, per-map music
  • Twelve voiced champions — a unique voice and signature line for every one
  • The game-client shell — every screen a lit room, champions rendered full-body
  • Install as an app — Add to Home Screen (iOS) / one-tap (Android)
  • Lag compensation — rewinds melee/nova/burst/slow hits
  • Custom lobbies + public lobby browser
  • Daily challenges + achievements
  • 4-period leaderboards (daily / monthly / yearly / all-time)
  • Login streaks + first-win bonuses · cosmetic titles
  • Friends graph + party invites · match history
  • Tutorial / Training mode
  • Accessibility pass — reduced-motion, AA contrast, keyboard nav
  • Mobile touch controls + full phone optimization
In Progress in progress
Half-built. Some already playable.
  • One pixel register everywhere — floors, obstacles and props retuned so the whole world reads as a single piece of art
  • The Conquest battlegrounds reworked — lanes you can read at a glance, a river with real banks, a jungle worth walking into
  • Auras — boss-drop & cosmetic-shop visual effects
  • Ongoing balance — tuned against a bot-vs-bot simulation
Coming Soon next
Drafted. Shaping. Voting open in-game.
  • More boss raids beyond Valdris — the Withered Champion mini-boss is live now
  • Seasonal ranked resets + end-of-season rewards
  • More champions + battlegrounds
Further Out later
On the chronicle. Beyond next pass.
  • Clan / guild system
  • Community tournaments
  • Extended faction lore + world-building

LATEST UPDATES

v2.1 August 5, 2026

It opens in a third of the time

  • The client used to fetch its code in 68 single-file round trips before a frame could draw: 11 seconds on a desktop, 34 on a slow phone. That is about 3 seconds now, and 10
  • One match could push the tab past 800 MB of decoded audio and take it down with it. The cache is capped; a long session now sits near 120 MB
  • The seven banners on this page are no longer paintings of the arenas — each one is a frame taken out of the running client, hazards lit and all
v2.0 July 23, 2026

Conquest, complete — the map fights back

  • The Jungle of the Hollow — neutral camps between the lanes, each paying Warspoils and a personal boon to whoever clears it
  • The Epic — a colossal neutral tyrant wakes mid-match; the team that lands the killing blow claims the Mantle. It can be stolen at the last second
  • The Sovereign Wellspring, the Reliquary relic shop, a full Tab scoreboard, and bots that finally play the objective instead of just brawling
v1.9 July 17, 2026

Your champion, made flesh — and given a voice

  • Every champion now stands full-body across the whole client — the hall, the vault, champion select, the match-found duel, the verdict
  • All twelve champions speak: a unique voice and signature line for each, on top of a voiced Valdris and a battle herald
  • The audio engine rebuilt — real crossfades between tracks, a limiter on stacked combat sound, music that follows the map

QUESTIONS & ANSWERS

Everything you need to know before your first match.

What is Mystvale PVP Arena?

Mystvale is a free dark-fantasy browser PvP game. Twelve classes fight across four warring factions in a fully server-authoritative ranked arena. No download — open mystvale.org and play immediately. Modes: ranked 1v1, Warband 2v2–5v5, custom lobbies, and a cooperative boss raid against Valdris, the Hollow Sovereign.

Is Mystvale free? Is it pay to win?

Completely free, and zero pay-to-win. No subscriptions, no gameplay-affecting purchases. Six classes — Warrior, Archer, Sentinel, Hexblade, Necromancer, and Inquisitor — are free from day one. The other six unlock through gameplay milestones or with in-game gold earned by playing. Premium cosmetics (Auras and Titles) are visual-only, drop from boss raids or the cosmetic shop, and never affect combat.

Do I need to download or install anything?

Nothing. Open mystvale.org in your browser and start playing immediately. No launcher, no plugins, no app store — just the game in the tab you already have open.

What devices and browsers work?

Any modern browser — Chrome, Firefox, Edge, Safari. Works on desktop, laptop, mobile, and tablet. Mobile has full touch controls: a virtual joystick on the left and ability buttons on the right. You can also install Mystvale as an app — "Add to Home Screen" on iPhone, or a one-tap install on Android — and it launches full-screen like a native app.

What classes are in Mystvale?

Twelve classes across four factions — three per faction. Human Iron Covenant: Warrior, Archer, Sentinel. Undead Hollow Court: Lich, Rogue, Necromancer. Celestial Divine Order: Paladin, Divine Mage, Inquisitor. Demon Abyssal Pact: Warlock, Axeman, Hexblade. Each has a unique passive ability, a full ability set including an ultimate, and a tier-3 mastery perk that rewrites a rule of engagement.

How does the ranked system work?

Ranked 1v1 uses a fully server-authoritative queue — identical simulation for both players, no host advantage. Climb Iron → Bronze → Silver → Gold → Platinum → Diamond → Master. Reach 250 LP in Master for Grandmaster; 500 LP for Mythic.

Can I play with friends?

Yes. Warband mode lets you build a party of 2–5 and queue together against a matching team — full server simulation. Custom lobbies let you create a private room, share a code, and invite anyone. Guests don't need an account.

What is Conquest mode?

Conquest is Mystvale's 3v3 objective mode — LoL-style Domination. Your warband fights to capture and hold three control points across two large lane-built battlegrounds, Riftway Hollow and The Warroad. Hold more points than the enemy to climb the score; the first team to break the threshold wins. Between the points sits the rest of the map: neutral jungle camps that pay out Warspoils and personal boons, an Epic world boss whose Mantle goes to whoever lands the killing blow (so it can be stolen), a Sovereign Wellspring that arms late and grants a team-wide boon, and the Reliquary — an in-match relic shop you buy from with the gold you earn in the fight. Dead players respawn on a timer, so it plays continuously rather than in rounds. It runs on the same fully server-authoritative simulation as ranked. New to it? Drill the mode solo against bots first.

Is there a Mystvale Discord?

Yes — strategy talk, patch notes, community events, and direct feedback to the developer. Join at discord.gg/RBGqS9j4Tp →

How many classes and maps are there?

12 classes and 7 hazard arenas: Courtyard (standard), Temple (tight corridors), Frozen (reduced traction), Infernal (lava that deals damage every 300ms), Crucible (a shrinking storm zone), Embergrave (pulsing cinders — 1.5s on / 2.5s off), and Verdant Spire (wind currents that push you across the arena). Each map changes how you have to play — plus two large team battlegrounds for the 3v3 Conquest mode, Riftway Hollow and The Warroad.

Who made Mystvale?

Mystvale is made by Orivex Systems — which is still one developer. No publisher, no funding round. Just code, coffee, and a belief this can be the best browser PvP game ever made. Orivex Systems also makes Vampire Feast, a multiplayer .io bloodbath, and Indithar, the shared world both games are set in. You can support development at ko-fi.com/mystvalepvp →

JOIN THE COMMUNITY

Join the Mystvale Discord

Strategy, patch notes, events, feedback — and the community that actually plays this.

Join Discord

Spread the word

Every share helps other players find Mystvale and keeps the servers running for everyone.

Share on X Reddit

KEEP THE LIGHTS ON

Mystvale is built and run by Orivex Systems  one developer. No publisher, no funding round. Just code, coffee, and a strong belief this can be the best browser PvP game ever made.

Railway (game server) ~$15 / mo
Firebase (auth + saves) ~$5 / mo
Domain (mystvale.org) ~$1 / mo
Support on Ko-fi

Every donation goes directly to server costs. No pressure. No paywalls. The game stays free forever.